The Absolute Minimum Every Software Developer Absolutely, Positively Must Know

This book is inspired from an article by Joel Spolsky on Encoding. This article got me wondering what are few more things every program must know or should lear when they are programming. So I started compiling a list of topics which I believe as a programmer you should be aware of. Few of these are taught in graduate courses but they were well hidden behind other topics which perhaps are not that relevant. Few of these are never taught in grad school but we are somehow supposed to know them or are only taught by a mentor at work.

I hope you will find this information helpful. I have tried to keep this book fun and since it is an ebook, I’m trying to keep it interactive.

Chapters

  1. Design Principles
    1. SOLID
    2. KISS
    3. Correct-Clean-Concise-Optimize in that order
    4. Writing clean code
  2. Debugging and your IDE
    1. Printing variable value on console is not how you debug
  3. Strings
    1. Encoding
    2. Big Endian and Little Endian
    3. Encryption
  4. Caching
    1. Caching Algorithms
    2. Where and when to use
  5. Data Structures
    1. Other trees
    2. Bloom Filters
  6. Code Optimization
    1. Operating Systems Memory Management
    2. Trusting the optimizer and writing readable code
    3. Inlining
  7. Multi-threading
    1. Threads
    2. Synchronization - Mutex, Semaphores
    3. Threadpools
  8. Web APIs
    1. Authentication and Authorization
    2. Rate Limiting
    3. Documentation
    4. Hello, World
  9. The package manager of your language of choice
  10. Shell Commands
    1. Grep
    2. Find
    3. Think Automation -Get into a habit of writing small scripts
  11. Databases
    1. SQL vs NoSQL
    2. CAP theorem
    3. Scaling
  12. More databases
    1. Data storage
    2. Indexes
    3. Aggregations
    4. Performance
  13. Design Patterns (Why?)